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Disruptive

Lovable Menace

The Playbook

Communications carried by a character who commits completely and never winks. It starts already in motion, no greeting, no setup, and names a real behaviour rather than a demographic. Every beat changes the kind of pressure rather than the volume. The menace is charming, and it lands on what people do, never on who they are. It pays off fast and closes the same way every time.

The Outcome

Ideas built around a character people enjoy being menaced by. A position where the brand is consistently itself rather than consistently liked. A campaign that runs the same character everywhere until people recognise them instantly. Work that speaks to what someone is actually doing, so they feel caught rather than sold to. The character never breaks. Nothing ever gets explained.

Playbook DNA
!w&UD
LIVE
INTERRUPT THE LOOP
W1RC
NAME THE DODGE
t|H:
RATCHET THE STAKES
X6~+
FLIP THE ANGLE
N<fM
PAY IT OFF FAST
oFpU
9x(0OtAVdy
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